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This will prevent some deaths that could feel unfair while still being pretty threatening. Poison will no longer kill you, but bring you down to 1HP instead.Community suggestion | Disengagement now removes all poison on the beheaded when it triggers.Community suggestion | One-time damage buffs (from Grappling Hook and Counter Attack affix) don't trigger on some minor damage dealt (arrow affixes, grenade affix, Crossbow hook, Phaser, Grappling Hook itself).
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We've been thinking about making an Assassin's build (Glass Cannon with the highest damage and great mobility but the lowest tankyness of the game) viable in Dead Cells for some time now, and the recolor of some items was the perfect opportunity to try it. Predator: Killing an enemy with a melee attack makes you invisible during X secondes.Initiative: Gives a flat bonus damage to your first melee attack against an enemy.Scheme: Using a skill gives a flat bonus damage to your next melee attack.Community suggestion | 3 New Tactics Mutations! Albeit not being designed to fit into range build but to make Melee purple an unstoppable killing machine.A certain other spinning skill has become Brutality/ Survival instead of Tactics/ Survival. Two of the 14th update’s new items have also received a color change, with Lightspeed becoming a Tactic/ Brutality, but with a higher cd than before. Assassin's Dagger is now Tactics/ Brutality instead of Brutality only.
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#Worms 2 1.5 no cd patch Patch#
Who's the Boss Update! This patch brings 7 new weapons (one for each of the five bosses of Dead Cells, one for a certain really challenging fight, and a mystery one) thematically tied to Dead Cells' bosses.
![Worms 2 1.5 no cd patch](https://kumkoniak.com/103.jpg)